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Ultima IV: Quest of the Avatar vs Ultima Underworld II: Labyrinth of Worlds

Side-by-side comparison of features, pricing, ratings, and alternatives.

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Ultima IV: Quest of the Avatar
Ultima IV: Quest of the AvatarEmbark on a moral quest to become the Avatar in a vibrant open‑world fantasy RPG.
Ultima Underworld II: Labyrinth of Worlds
Ultima Underworld II: Labyrinth of WorldsExplore shattered realms to free Castle Britannia from the Guardian’s blackrock spell
Overview
Description

Ultima IV invites players to explore the newly formed kingdom of Britannia, where the ultimate goal is not to slay a final villain but to embody the Eight Virtues and become the Avatar. The game blends classic top‑down exploration with first‑person dungeon crawling, offering a rich narrative driven by moral choices and character development. With color graphics, a robust virtue system, and the ability to recruit NPCs into your party, Ultima IV set new standards for role‑playing games in 1985 and remains a benchmark for ethical gameplay and open‑world design.

One year after the defeat of the Guardian, the Avatar is invited to celebrate at Castle Britannia, only for the Guardian to encase the castle in a massive blackrock gem. Trapped within, the Avatar must navigate a network of otherworldly labyrinths linked by a hidden teleporter to break the spell. The sequel expands the original’s immersive first‑person RPG experience with a larger world, richer storyline, and enhanced graphics and sound, while retaining the deep action‑role‑playing gameplay that defined the series.

Pricing
Paid (One-time)
Paid (One-time)
Category
CRPG
Action RPG
Best for
Fans of classic moral RPGs
Fans of classic action‑RPGs and Ultima series enthusiasts
Specifications
General
msrp
$19.99
—
release date
1985-11-01
1993-01-10
Specifications
developer
Origin Systems
Looking Glass Software, Inc.
publisher
Origin Systems
Origin Systems, Electronic Arts Victor, Electronic Arts
age rating
ESRB E
ESRB T
multiplayer
Single player
Single player
critic score
85/100
—
Pros & Cons
Pros
  • Innovative virtue system that rewards moral play
  • Rich open‑world with diverse locations
  • Iconic retro graphics and music
  • Deep NPC interaction without character creation
  • Expansive world with multiple realms
  • Rich continuation of Ultima lore
  • Improved graphics and sound over its predecessor
  • Deep combat and puzzle mechanics
Cons
  • Interface can feel dated for modern players
  • Limited combat variety compared to contemporary RPGs
  • No official multiplayer or co‑op support
  • Dated user interface by modern standards
  • Occasional clunky controls in tight spaces
  • Limited save system can be unforgiving
Community & Metrics
Upvotes
0
0
User rating
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Ultima III: Exodus
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Ultima Underworld II: Labyrinth of Worlds
Ultima Underworld II: Labyrinth of Worlds

Explore shattered realms to free Castle Britannia from the Guardian’s blackrock spell

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Ultima VIII: Pagan
Ultima VIII: Pagan

Escape the world of Pagan and save Britannia from the Guardian's grasp.

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Dark Souls II
Dark Souls II

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Ultima VIII: Pagan
Ultima VIII: Pagan

Escape the world of Pagan and save Britannia from the Guardian's grasp.

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Ultima IV: Quest of the Avatar
Ultima IV: Quest of the Avatar

Embark on a moral quest to become the Avatar in a vibrant open‑world fantasy RPG.

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The Verdict

AI-generated from listing data

Ultima Underworld II offers 3D first‑person action‑RPG exploration with combat and puzzles, while Ultima IV focuses on moral choices and classic top‑down combat in a retro open world.

Key differences

  • •Underworld II uses real‑time first‑person combat and 3D environments; Ultima IV uses turn‑based top‑down combat with pseudo‑3D dungeons
  • •Underworld II emphasizes skill progression and day‑night cycles; Ultima IV centers on the Virtue system and moral decision‑making
  • •Underworld II’s graphics are improved textures and lighting over its predecessor; Ultima IV features iconic retro graphics from 1985
  • •Underworld II’s save system is limited and can be unforgiving; Ultima IV’s interface is dated but does not mention save constraints
  • •Underworld II is rated T for teens; Ultima IV is rated E for everyone
DimensionWinner

Gameplay & fun factor

Underworld II provides real‑time combat, skill trees, and dynamic day‑night affecting enemies, offering deeper action gameplay.

Ultima Underworld II: Labyrinth of Worlds

Platform availability

Both are classic PC titles; no platform details provided beyond original releases.

Tie

Price & value

Ultima IV lists $19.99 MSRP; Underworld II price not specified, so value cannot be directly compared.

Tie

Multiplayer / co‑op

Both are single‑player only according to specifications.

Tie

Content & replayability

Underworld II features multiple interconnected realms and varied puzzles, giving more exploratory content than Ultima IV’s static world.

Ultima Underworld II: Labyrinth of Worlds

Difficulty & accessibility

Ultima IV’s turn‑based combat and virtue system are generally less mechanically demanding than Underworld II’s clunky controls and unforgiving saves.

Ultima IV: Quest of the Avatar

Graphics & performance

Underworld II boasts improved 3D textures and lighting over its predecessor, whereas Ultima IV uses retro 1985 graphics.

Ultima Underworld II: Labyrinth of Worlds

Choose Ultima IV: Quest of the Avatar if…

Players who prefer moral role‑playing, classic retro style, and simpler turn‑based combat.

Choose Ultima Underworld II: Labyrinth of Worlds if…

Players who want immersive 3D action, skill progression, and richer exploration.

Common questions

Which game is more suitable for a teen player?

Underworld II is rated ESRB T (teen), while Ultima IV is rated ESRB E (everyone).

Is there any multiplayer or co‑op option?

Both games are single‑player only.

What are the main combat differences?

Underworld II uses real‑time first‑person combat; Ultima IV uses separate top‑down combat screens with turn‑based mechanics.