Plastic SCM (Unity Version Control) vs Sapling
Side-by-side comparison of features, pricing, ratings, and alternatives.
Plastic SCM, rebranded as Unity Version Control after Unity Technologies acquired it in 2020, is a distributed version control system tailored to the rigors of game development and large 3D projects. It is now part of Unity DevOps, a modular suite that also includes build automation, aimed at helping teams iterate faster and collaborate in the cloud. As of March 2026, Unity removed per-seat charges for cloud-hosted Unity Version Control and increased the free tier to 25 GB of storage plus 100 GB of free egress, with usage beyond that billed on a pay-as-you-go basis per team rather than per user. It remains available with on-premises licensing for teams that prefer self-hosting.
Sapling is Meta's open-source source control system, designed to make version control simpler and more scalable than traditional Git workflows, especially at the size of Meta's own monorepo. It is compatible with existing Git repositories, so teams can clone and work with GitHub-hosted projects while using Sapling's own command set. A core difference from Git is its stack-based workflow: Sapling automatically tracks commit heads without requiring explicit branch creation, eliminating detached HEAD states, and lets developers navigate stacked commits with commands like sl next and sl prev. It also includes custom GitHub pull request integration, letting sl pr submit create a pull request for every commit in a local stack, plus a browser-based GUI (sl web) and a VS Code extension.
- Free tier with meaningful storage and egress allowances
- Purpose-built for large binary game assets, not just text-based code
- Backed by Unity with tight integration into the Unity DevOps suite
- No more per-seat cloud charges as of the March 2026 pricing change
- Free and fully open source with no paid tier
- Stack-based workflow removes the need for explicit branch management
- Interoperates directly with existing Git and GitHub repositories
- Built and battle-tested by Meta at very large repository scale
- Most valuable when already using Unity's broader DevOps/engine ecosystem
- Less familiar to developers coming from Git-only workflows
- Detailed enterprise pricing isn't fully published and may need direct inquiry
- Smaller community and ecosystem compared to Git itself
- Stack-based mental model requires relearning habits for developers used to Git branches
- Fewer third-party integrations than mainstream Git tooling
More alternatives & similar tools
Alternatives to Plastic SCM (Unity Version Control)
View all →Alternatives to Sapling
View all →Enterprise version control built for large binary files, big codebases, and distributed teams.
The Verdict
AI-generated from listing dataSapling is a free, open‑source Git‑compatible system ideal for engineering teams needing stack‑based workflow at massive scale, while Plastic SCM (Unity Version Control) offers a freemium, Unity‑focused solution for game studios handling large binary assets.
Key differences
- •Licensing: Sapling is completely free and open source; Plastic SCM uses a freemium model with paid tiers.
- •Target domain: Sapling targets general engineering codebases; Plastic SCM is built for Unity/game development and large binary assets.
- •Workflow model: SapTree uses a stack‑based commit system; Plastic SCM follows a more traditional distributed VCS model.
- •Integrations: Sapling integrates with Git, GitHub, VS Code; Plastic SCM integrates tightly with Unity DevOps and the Unity Engine.
- •Community vs. vendor support: Sapling relies on Discord, GitHub issues; Plastic SCM offers documentation, community, and paid support tiers.
Pricing & value
Sapling is free and fully open source; Plastic SCM has a free tier but charges for larger storage and enterprise features.
Ease of use / learning curve
Plastic SCM uses familiar DVCS concepts; Sapling’s stack‑based model requires developers to relearn branching habits.
Features & depth
Plastic SCM includes Unity‑specific binary asset handling and integrated build automation; Sapling focuses on Git‑compatible source control.
Integrations & ecosystem
Sapling works with existing Git repos, GitHub, and VS Code; Plastic SCM’s integrations are limited to Unity DevOps and Engine.
Collaboration
Sapling interoperates directly with GitHub pull‑request workflow; Plastic SCM’s collaboration is centered on Unity projects.
Scalability
Built and battle‑tested by Meta for very large repositories; Plastic SCM is designed for large 3D assets but not explicitly noted for code scale.
Support
Plastic SCM offers paid support tiers; Sapling only provides community Discord and GitHub issue support.
Choose Plastic SCM (Unity Version Control) if…
Game studios using Unity that require version control for large binary assets and Unity DevOps integration.
Choose Sapling if…
Engineering teams needing free, Git‑compatible, high‑scale source control with stack workflow.
Common questions
Is there any cost to use Sapling for a large team?
No, Sapling is free and open source with no paid tier.
Can Plastic SCM be used without Unity?
It can, but its primary value and integrations are tied to Unity DevOps and the Unity Engine.
How does migration work between Git and Sapling?
Sapling is compatible with existing Git repositories; you can clone and interoperate without special migration steps.