Krater: Shadows over Solside vs Dungeons & Dragons: Dragonshard
Side-by-side comparison of features, pricing, ratings, and alternatives.

Krater: Shadows over Solside is a real-time squad-based dungeon crawling game that blends fast-paced combat, tactical management, crafting, and questing from a classic RTS perspective. Set in a distant future within a post-apocalyptic Sweden, players guide scavengers through an overgrown, broken world filled with technological artifacts and danger. While the campaign offers a complete offline experience, the game also features a cooperative expansion that opens up specialized online co-op dungeons and bosses. Developed and published by Fatshark, the title delivers an intricate blend of strategic party management and action-oriented dungeon exploration.
Set in the world of Eberron, Dragonshard lets players command a party of heroes across a sprawling, story‑driven campaign that mixes classic role‑playing quests with real‑time tactical battles. The game features both a single‑player narrative and robust multiplayer modes, allowing friends to team up or compete in co‑operative and competitive scenarios. With deep D&D lore, customizable spellcasting, and a variety of classes, Dragonshard delivers a hybrid experience that satisfies both strategy enthusiasts and tabletop RPG fans. Its PC‑only release offers a polished blend of exploration, combat, and character progression.
- Engaging blend of RTS and dungeon crawling mechanics
- Online co-op expansion adds replayability
- Unique post-apocalyptic Swedish setting
- Deep crafting and squad management systems
- Rich D&D setting with authentic lore
- Blend of RPG depth and strategy combat
- Multiple multiplayer modes including co‑op
- Customizable classes and spell systems
- Camera perspective and squad controls can have a learning curve
- Multiplayer community size fluctuates over time
- Can feel repetitive during extended grinding sessions
- PC‑only release limits platform accessibility
- Graphics are dated by modern standards
- Multiplayer matchmaking can be inconsistent
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