Army of Two: The Devil's Cartel vs Army of Two
Side-by-side comparison of features, pricing, ratings, and alternatives.

Army of Two: The Devil's Cartel plunges players into the dangerous and corrupt underworld of Mexico as Alpha and Bravo, operatives for Tactical Worldwide Operations (T.W.O.). Tasked with navigating a brutal drug war, players must rely heavily on seamless teamwork to survive intense firefights and uncover a web of deceit. Powered by the Frostbite 2 engine, the game delivers breathtaking cooperative destruction and intense third-person action. As objectives unravel and loyalties blur, partners must coordinate tactical maneuvers and unleash the power of ultimate destruction to overcome a ruthless opposition.
Army of Two is a cooperative third‑person shooter that puts two mercenaries side‑by‑side in high‑octane missions across the globe. Players must coordinate cover, fire, and special abilities to overcome overwhelming odds. The game blends tactical shooting with a tongue‑in‑cheek sense of humor, offering both a single‑player campaign and robust online co‑op modes for friends to experience together.
- Engaging co-op mechanics that reward teamwork
- Visceral destruction powered by advanced engine tech
- Action-packed campaign set in a unique Mexican drug war backdrop
- Intense cooperative scoring and progression systems
- Deep co‑op mechanics encourage teamwork.
- Robust weapon upgrade system.
- Entertaining humor and memorable characters.
- Solid cover and tactical combat.
- Linear level design limits tactical freedom compared to open-world titles
- Story can feel predictable and overly reliant on macho tropes
- Lacks the deeper weapon customization depth of previous entries
- Limited single‑player AI sophistication.
- Graphics are dated by modern standards.
- Multiplayer matchmaking can be inconsistent.
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Alternatives to Army of Two: The Devil's Cartel
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View all →The Verdict
AI-generated from listing dataArmy of Two (A) offers stronger co‑op depth, richer weapon customization, and higher critic scores, while Army of Two: The Devil's Cartel (B) delivers newer graphics and visceral destruction at the cost of linear design and weaker customization.
Key differences
- •Engine & graphics: B uses Frostbite 2 for modern, destructible environments; A’s graphics are dated.
- •Weapon customization: A has extensive upgrades and ammo types; B lacks this depth.
- •Level design: B’s campaign is linear; A’s co‑op encourages tactical positioning.
- •Co‑op capacity: A supports split‑screen and up to four players; B is limited to two players.
- •Critical reception: A scored 71/100 vs B’s 56/100.
Gameplay & fun factor
A’s coordinated cover system and humor create deeper tactical fun than B’s more linear, destruction‑focused play.
Platform availability
Platform details not specified for either title.
Pricing & value
Both games are priced at $59.99 one‑time.
Multiplayer / co‑op
A supports split‑screen and up to four‑player co‑op; B is limited to two players.
Content & replayability
A offers extensive weapon upgrades and AI‑ally commands, increasing replay value over B’s linear levels.
Difficulty & accessibility
B’s linear design makes tactical demands lower, while A’s AI is limited but requires more coordination.
Graphics & performance
B uses the Frostbite 2 engine for modern, destructible visuals; A’s graphics are dated.
Choose Army of Two: The Devil's Cartel if…
Players who want cutting‑edge destruction, modern graphics, and a gritty Mexican setting.
Choose Army of Two if…
Players who prioritize deep co‑op tactics, weapon customization, and higher critical acclaim.
Common questions
Do both games cost the same?
Yes, each is priced at $59.99 as a one‑time purchase.
Which game has better critical reception?
Army of Two (A) received a critic score of 71/100, compared to 56/100 for The Devil's Cartel (B).
Can I play with friends locally?
A supports split‑screen co‑op for up to four players; B only supports two‑player co‑op, no split‑screen mentioned.




