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SoulCalibur V vs SoulCalibur IV

Side-by-side comparison of features, pricing, ratings, and alternatives.

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SoulCalibur V
SoulCalibur VEpic weapon-based combat returns with fresh characters and deep customization.
SoulCalibur IV
SoulCalibur IVThe legendary weapon-based fighting game features iconic guest characters and deep customization.
Overview
Description

SoulCalibur V brings the legendary weapon-based fighting series to the PlayStation 3 and Xbox 360 with a robust roster of returning and new fighters. The game combines classic arcade action with modern graphics and a deep character creation system. Players can battle solo through a story mode or clash online in competitive multiplayer, mastering a variety of weapons and strategies in a fantasy‑filled arena.

SoulCalibur IV is a critically acclaimed weapon-based fighting game developed by Project Soul and published by Namco Bandai. Building upon the success of its predecessors, it introduces refined mechanics, stunning high-definition visuals, and an expanded roster that includes iconic Star Wars guests like Darth Vader and Yoda. Players can engage in single-player campaigns, test their skills in robust multiplayer modes, and utilize the extensive character creation suite to design unique fighters. With its strategic eight-way run movement system and cinematic critical finish moves, it remains a standout title in the fighting game genre.

Pricing
Paid (One-time)
Paid (One-time)
Category
Fighting Games
Fighting Games
Best for
Fighting game fans
Fighting game enthusiasts and fans of weapon-based combat
Specifications
General
msrp
$59.99
$59.99
release date
2012-01-31
2008-07-29
Specifications
developer
Project Soul
Project Soul
publisher
Bandai Namco Entertainment
Namco Bandai Games, Namco
age rating
ESRB T, PEGI 16
ESRB T, PEGI 16
multiplayer
Single player, Multiplayer
Single player, Multiplayer
critic score
80/100
82/100+3%
Pros & Cons
Pros
  • Extensive roster with diverse fighting styles
  • Robust character creation and weapon customization
  • Strong online multiplayer support
  • Visually impressive arenas and effects
  • Stunning HD visuals for its era
  • Deep and rewarding character creation system
  • Exciting Star Wars guest character integrations
  • Solid online and local multiplayer options
Cons
  • Limited platform availability (PS3, Xbox 360 only)
  • Steep learning curve for combo execution
  • Occasional online matchmaking latency
  • Imbalance among certain character matchups
  • Tower of Lost Souls mode can become repetitive
  • Online netcode is prone to latency issues in matches
Community & Metrics
Upvotes
0
0
User rating
Not enough data
Not enough data

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Castlevania Judgment

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Mortal Kombat
Mortal Kombat

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Street Fighter IV
Street Fighter IV

Classic fighting returns with modern polish and online play

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Street Fighter X Tekken
Street Fighter X Tekken

Epic crossover fighting game uniting two legendary franchises.

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Alternatives to SoulCalibur IV

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SoulCalibur
SoulCalibur

Experience the legendary weapon-based 3D fighting game that defined a generation of arcade action.

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SoulCalibur II
SoulCalibur II

The legendary weapon-based fighting game returns with stunning graphics and unforgettable heroes.

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SoulCalibur III
SoulCalibur III

The legendary weapon-based fighting game returns with deep single-player modes and epic battles.

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SoulCalibur V
SoulCalibur V

Epic weapon-based combat returns with fresh characters and deep customization.

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The Verdict

AI-generated from listing data

SoulCalibur V offers newer mechanics, deeper weapon customization, and cross‑platform leaderboards, but is limited to PS3/Xbox 360 and has a steeper learning curve; SoulCalibur IV provides iconic Star Wars guests and a solid single‑player mode with slightly higher critic score, though its balance and tower mode are weaker.

Key differences

  • Roster: V adds 30+ characters and a robust weapon‑creation system; IV relies on legacy characters plus Star Wars guests.
  • Guest content: IV includes exclusive Star Wars fighters (Darth Vader, Yoda, Starkiller); V has no such crossover.
  • Multiplayer scope: V supports up to 8‑player online ranked matches and cross‑platform leaderboards; IV offers robust online but no cross‑platform ranking.
  • Single‑player focus: V features a story‑driven campaign about the Soul Edge/Calibur; IV centers on a Tower of Lost Souls mode and broader story missions.
  • Platform range: Both are limited to PS3 and Xbox 360, but V does not run on newer consoles.
DimensionWinner

Gameplay & fun factor

V adds deeper combo system, weapon switching, and dynamic arenas, enhancing tactical depth over IV.

SoulCalibur V

Platform availability

Both titles are only on PS3 and Xbox 360; no difference in platform reach.

Tie

Price & value

Both cost $59.99 one‑time; value depends on preferred features.

Tie

Multiplayer / co‑op

V supports up to 8 players online and cross‑platform leaderboards; IV lacks these.

SoulCalibur V

Content & replayability

V offers >30 characters, extensive creation tools, and a story campaign; IV relies on fewer characters and repetitive tower mode.

SoulCalibur V

Difficulty & accessibility

IV has a gentler learning curve; V’s advanced combos are steeper for newcomers.

SoulCalibur IV

Graphics & performance

IV praised for stunning HD visuals for its era; V’s graphics are impressive but not highlighted as superior.

SoulCalibur IV

Choose SoulCalibur V if…

Players who want the latest mechanics, deep customization, and competitive online play.

Choose SoulCalibur IV if…

Fans craving Star Wars guest fighters and a more accessible entry point.

Common questions

Do either of the games support cross‑platform play?

Only SoulCalibur V offers cross‑platform leaderboards for PS3 and Xbox 360; IV does not.

Which game has more characters and customization options?

SoulCalibur V provides over 30 playable characters plus a deep weapon and outfit creation system; IV has fewer characters and relies on guest fighters.

Is there a significant difference in online matchmaking quality?

Both note latency issues, but V adds ranked matches for up to 8 players, while IV’s netcode is described as prone to latency without ranked support.