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Rise of Nations vs Empires: Dawn of the Modern World

Side-by-side comparison of features, pricing, ratings, and alternatives.

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Rise of Nations
Rise of NationsBuild an empire from ancient times to the modern age
Empires: Dawn of the Modern World
Empires: Dawn of the Modern WorldCommand history’s greatest battles in real‑time strategy glory
Overview
Description

Rise of Nations blends the depth of turn‑based strategy with the pace of real‑time battles, letting you guide a civilization from the Stone Age to the Information Age. Command troops, manage resources, and research technologies across a sprawling world map while engaging in both single‑player campaigns and competitive multiplayer matches.

Empires: Dawn of the Modern World lets players lead civilizations from the Renaissance to the modern era, blending deep strategic planning with fast‑paced combat. With a robust single‑player campaign and extensive multiplayer modes, the game offers countless scenarios for both solo and cooperative play.

Pricing
Paid (One-time)
Paid (One-time)
Category
Real-Time Strategy
Real-Time Strategy
Best for
Strategy enthusiasts and history fans
Strategy enthusiasts and history fans
Specifications
General
msrp
$49.99
$49.99
release date
2003-05-20
2003-10-21
Specifications
developer
Big Huge Games
Stainless Steel Studios
publisher
Microsoft Game Studios
Activision
age rating
ESRB T, PEGI 12
ESRB T
multiplayer
Single player, Multiplayer
Single player, Multiplayer, Co-operative
critic score
92/100+15%
80/100
Pros & Cons
Pros
  • Deep and varied technology tree
  • Smooth blend of turn‑based and real‑time gameplay
  • Extensive multiplayer options
  • Rich historical content
  • Deep historical depth across multiple eras
  • Robust multiplayer with co‑op options
  • Strategic resource and tech management
  • High replayability with varied scenarios
Cons
  • Steep learning curve for newcomers
  • Graphics are dated by modern standards
  • Limited mod support
  • Graphics are dated by modern standards
  • Steep learning curve for newcomers
  • Limited mod support
Community & Metrics
Upvotes
0
0
User rating
Not enough data
Not enough data

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Sid Meier's Civilization V
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Rise of Nations: Thrones & Patriots

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Sid Meier's Civilization IV: Warlords
Sid Meier's Civilization IV: Warlords

Lead your civilization to glory in the epic turn‑based strategy expansion.

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Sins of a Solar Empire
Sins of a Solar Empire

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Alternatives to Empires: Dawn of the Modern World

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Rise of Nations
Rise of Nations

Build an empire from ancient times to the modern age

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Age of Empires III
Age of Empires III

Colonial conquest meets real‑time strategy mastery

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Empire Earth
Empire Earth

Conquer 500,000 years of history in a single real‑time strategy epic

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Age of Empires II: The Age of Kings
Age of Empires II: The Age of Kings

Lead historic civilizations to victory in timeless real‑time strategy battles.

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The Verdict

AI-generated from listing data

Rise of Nations is the safer default choice due to its higher critic score of 92/100, though Empires supports up to 16 players compared to Rise of Nations' 8. Both share drawbacks like dated graphics and a steep learning curve for the same price of $49.99.

Key differences

  • Critic Score: Rise of Nations scores higher with 92/100, while Empires: Dawn of the Modern World has an 80/100.
  • Multiplayer Capacity: Empires supports up to 16 players in competitive multiplayer, whereas Rise of Nations supports up to 8 players.
  • Gameplay Mechanics: Rise of Nations features a 'Wonder' mechanic and a blend of macro-level empire building with real-time battles, while Empires focuses on dynamic weather effects impacting unit performance and visibility, plus shared co-op campaigns.
  • Release Timeline and Developer: Rise of Nations was released on 2003-05-20 by Big Huge Games, whereas Empires was released on 2003-10-21 by Stainless Steel Studios.
DimensionWinner

Gameplay & fun factor

Rise of Nations wins with a higher critic score of 92/100 and a 'Wonder' mechanic, compared to Empires' score of 80/100.

Rise of Nations

Platform availability

Not specified for either game beyond general PC tags.

Tie

Price & value

Both games cost $49.99 as a one-time paid purchase.

Tie

Multiplayer / co-op

Empires supports up to 16 players and includes shared co-op campaigns, whereas Rise of Nations supports up to 8 players.

Empires: Dawn of the Modern World

Content & replayability

Both feature deep tech trees, historical eras/timelines, and strategic resource management, but both suffer from limited mod support.

Tie

Difficulty & accessibility

Both games share the exact same con: a steep learning curve for newcomers.

Tie

Graphics & performance

Both games share the exact same con: graphics that are dated by modern standards.

Tie

Choose Rise of Nations if…

Choose Rise of Nations if you want higher critical acclaim (92/100) and world-changing Wonder mechanics.

Choose Empires: Dawn of the Modern World if…

Choose Empires if you want larger multiplayer matches with up to 16 players and co-op campaigns.

Common questions

How much do these games cost?

Both games have a one-time MSRP of $49.99.

Which game has better critic reviews?

Rise of Nations has a higher critic score of 92/100, compared to Empires: Dawn of the Modern World's score of 80/100.

What is the maximum multiplayer player count for each game?

Empires supports up to 16 players in competitive multiplayer, while Rise of Nations supports up to 8 players per match.