Ratchet & Clank: Going Commando vs Ratchet & Clank
Side-by-side comparison of features, pricing, ratings, and alternatives.

Ratchet and Clank return as heroes for hire in this acclaimed action platforming sequel. Recruited by Megacorp CRO Abercrombie Fizzwidget, the dynamic duo sets out across the galaxy to recover a mysterious stolen experimental project from a masked thief. Along the way, players utilize an extensive arsenal of upgradeable weapons and gadgets, experience new maxi-games, and uncover secrets in a colossal struggle for galactic control. Featuring diverse planets, challenging enemies, and engaging gameplay mechanics, it builds upon the success of the original adventure.
Join Lombax mechanic Ratchet and his wisecracking robot companion Clank as they travel across the galaxy, battling evil forces and collecting bizarre weapons. The game blends fast‑paced shooting with inventive platforming in a colorful sci‑fi universe. The title set a new standard for PlayStation 2 action games, offering a seamless mix of comedy, exploration, and upgradeable arsenal that keeps players engaged from start to finish.
- Engaging upgradeable weapon system that rewards frequent use
- Diverse selection of challenging maxi-games
- Humorous storyline and memorable character interactions
- Polished action platforming mechanics building on the original
- Innovative weapon design
- Strong comedic writing
- Smooth blend of shooting and platforming
- Rich, colorful worlds
- Single player experience only with no multiplayer modes
- Some platforming sections can feel frustratingly difficult
- Carrying over old weapons requires a specific memory card save
- Graphics are dated by modern standards
- Single‑player only, no multiplayer mode
- Occasional camera issues in tight spaces
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The Verdict
AI-generated from listing dataRatchet & Clank: Going Commando offers a higher‑rated, more dynamic weapon‑upgrade experience, while the original provides a larger weapon roster but dated graphics.
Key differences
- •Critic score: 90/100 vs 80/100.
- •Weapon system: Going Commando upgrades weapons through use; original offers 30+ weapons with fixed upgrade paths.
- •Maxi‑games: Only Going Commando includes dedicated combat/piloting mini‑games.
- •Graphics: Original noted as dated by modern standards; Going Commando not described as dated.
- •Save‑data requirement: Going Commando can import five classic weapons only with a specific memory‑card save.
Gameplay & fun factor
Going Commando adds dynamic weapon upgrades and maxi‑games, increasing variety and replay hooks.
Price & value
Both titles cost $49.99 and are one‑time purchases.
Multiplayer / co‑op
Both are single‑player only.
Content & replayability
Going Commando’s upgrade system and maxi‑games give more incentive to replay than the original.
Difficulty & accessibility
Original’s platforming is generally smoother; Going Commando has some frustratingly difficult sections.
Graphics & performance
Original is explicitly called dated; Going Commando has no such criticism in the facts.
Platform availability
Both are published by Sony and developed by Insomniac; platform details not specified.
Choose Ratchet & Clank: Going Commando if…
Buyers who prioritize higher critical scores, dynamic upgrades, and extra mini‑games.
Choose Ratchet & Clank if…
Buyers who want a larger weapon selection and don’t mind older graphics.
Common questions
Do I need a previous save to get any weapons in Going Commando?
Yes, five classic weapons import only with a specific memory‑card save.
Which game has better overall reviews?
Going Commando, with a critic score of 90/100 versus 80/100 for the original.
Are either of these games multiplayer?
No, both titles are single‑player only.



