Ratchet & Clank: Going Commando vs Days Gone
Side-by-side comparison of features, pricing, ratings, and alternatives.

Ratchet and Clank return as heroes for hire in this acclaimed action platforming sequel. Recruited by Megacorp CRO Abercrombie Fizzwidget, the dynamic duo sets out across the galaxy to recover a mysterious stolen experimental project from a masked thief. Along the way, players utilize an extensive arsenal of upgradeable weapons and gadgets, experience new maxi-games, and uncover secrets in a colossal struggle for galactic control. Featuring diverse planets, challenging enemies, and engaging gameplay mechanics, it builds upon the success of the original adventure.
Days Gone is an action-adventure survival horror game set in a post-apocalyptic Oregon. Players control Deacon St. John, a bounty hunter fighting to survive against hordes of Freakers, the zombie-like creatures that have devastated the world. The game features a vast open world to explore, a variety of missions and side quests, and a dynamic weather system and day-night cycle that affects gameplay.
- Engaging upgradeable weapon system that rewards frequent use
- Diverse selection of challenging maxi-games
- Humorous storyline and memorable character interactions
- Polished action platforming mechanics building on the original
- Immersive post-apocalyptic world
- Deep crafting and customization systems
- Intense combat and survival mechanics
- Strong narrative and characters
- Single player experience only with no multiplayer modes
- Some platforming sections can feel frustratingly difficult
- Carrying over old weapons requires a specific memory card save
- Some players may find the Freaker hordes too repetitive or frustrating
- Limited character customization options
- Some minor bugs and glitches reported by players
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Explore a devastated wasteland in a classic turn‑based RPG
The Verdict
AI-generated from listing dataDays Gone offers a gritty open‑world survival experience for mature players, while Ratchet & Clank: Going Commando delivers polished, humorous platforming with a stronger critical reception and lower price.
Key differences
- •Genre & tone: post‑apocalyptic survival horror vs. comedic sci‑fi platform shooter.
- •Audience age rating: PEGI 18 / ESRB M vs. PEGI 7 / ESRB E10+.
- •Critical reception: 75/100 vs. 90/100.
- •Price: $59.99 vs. $49.99.
- •Platform exclusivity: PS4‑only vs. original PlayStation (single‑platform but older hardware).
Gameplay & fun factor
Going Commando’s upgradeable weapons and varied maxi‑games received higher critic scores (90) than Days Gone’s repetitive hordes.
Platform availability
Days Gone is a PS4 exclusive, offering modern hardware support; Going Commando is limited to legacy PlayStation.
Price & value
Going Commando costs $49.99 versus Days Gone’s $59.99, providing better value for its higher score.
Multiplayer / co‑op
Both titles are single‑player only.
Content & replayability
Days Gone features an open world, dynamic weather, day‑night cycle, and extensive crafting, offering longer replay loops.
Difficulty & accessibility
Going Commando’s lower age rating (PEGI 7) suggests easier accessibility than Days Gone’s mature, survival‑focused difficulty.
Graphics & performance
Days Gone, released in 2019 for PS4, benefits from newer graphics and performance than the 2003 title.
Choose Ratchet & Clank: Going Commando if…
Players wanting a fun, affordable platform shooter with strong reviews and lower difficulty.
Choose Days Gone if…
Mature gamers seeking deep survival mechanics and open‑world exploration.
Common questions
Which game offers better critical acclaim?
Ratchet & Clank: Going Commando has a critic score of 90/100, compared to Days Gone’s 75/100.
Is either game suitable for younger players?
Going Commando is rated PEGI 7/ESRB E10+, while Days Gone is PEGI 18/ESRB M, making the former appropriate for younger audiences.
Do I get more gameplay hours from one title?
Days Gone provides a vast open world with crafting, weather cycles, and side quests, generally offering longer playtime than the linear platforming of Going Commando.



