Ratchet & Clank Future: Tools of Destruction vs Ratchet & Clank: Going Commando
Side-by-side comparison of features, pricing, ratings, and alternatives.


Ratchet & Clank Future: Tools of Destruction is a critically acclaimed 2007 platformer developed by Insomniac Games and published by Sony Computer Entertainment. Players control the heroic duo as they flee the forces of the tyrannical Emperor Tachyon while exploring vibrant alien worlds and wielding an extensive arsenal of inventive weaponry. Marking the franchise's debut on the PlayStation 3, the game blends fast-paced shooting, platforming, and light puzzle-solving with a comedic sci-fi narrative. Featuring stunning visual fidelity for its era and support for DualShock 3 rumble, it delivers an engaging single-player journey that lays the groundwork for the subsequent Future series.
Ratchet and Clank return as heroes for hire in this acclaimed action platforming sequel. Recruited by Megacorp CRO Abercrombie Fizzwidget, the dynamic duo sets out across the galaxy to recover a mysterious stolen experimental project from a masked thief. Along the way, players utilize an extensive arsenal of upgradeable weapons and gadgets, experience new maxi-games, and uncover secrets in a colossal struggle for galactic control. Featuring diverse planets, challenging enemies, and engaging gameplay mechanics, it builds upon the success of the original adventure.
- Engaging and fun gameplay mechanics
- Inventive and satisfying weapon variety
- Visually impressive art style for its time
- Humorous and memorable storytelling
- Engaging upgradeable weapon system that rewards frequent use
- Diverse selection of challenging maxi-games
- Humorous storyline and memorable character interactions
- Polished action platforming mechanics building on the original
- Occasional technical issues noted by critics
- Limited strictly to a single-player experience
- Linear level design may restrict open exploration
- Single player experience only with no multiplayer modes
- Some platforming sections can feel frustratingly difficult
- Carrying over old weapons requires a specific memory card save
More alternatives & similar tools
Alternatives to Ratchet & Clank Future: Tools of Destruction
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Join Ratchet and Clank on a galaxy-spanning adventure to rescue a kidnapped girl and stop the Technomites.

Join Ratchet and Clank in a time-bending galactic adventure.

Join Ratchet on a swashbuckling quest to find his abducted partner Clank.
Alternatives to Ratchet & Clank: Going Commando
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Classic action-platforming returns with an explosive base-defense twist.

Join Ratchet and Clank to defeat the robotic villain Dr. Nefarious and save all organic life.

Join Ratchet and Clank on a galaxy-spanning adventure to rescue a kidnapped girl and stop the Technomites.

Join Ratchet and Clank in a time-bending galactic adventure.
The Verdict
AI-generated from listing dataRatchet & Clank Future: Tools of Destruction offers newer graphics, a larger arsenal and higher critic score at a higher price, while Going Commando is cheaper, older, and requires a save to retain weapons.
Key differences
- •Release date: Tools of Destruction (2007) vs. Going Commando (2003) – newer tech and visuals.
- •Weapon system: Tools of Destruction has a massive, upgradeable arsenal; Going Commando adds 18 new weapons plus 5 carried over via save.
- •Price: $59.99 for Tools of Destruction vs. $49.99 for Going Commando.
- •Critic scores: 92/100 (Tools of Destruction) vs. 90/100 (Going Commando).
- •Save‑data requirement: Going Commando’s weapon carry depends on a specific memory‑card save; Tools of Destruction has no such dependency.
Gameplay & fun factor
Tools of Destruction adds massive weapon variety and boss battles, noted for engaging and fun mechanics.
Platform availability
Both are single‑player titles released for PlayStation platforms; no multiplayer on either.
Price & value
Going Commando costs $49.99, $10 less than Tools of Destruction, offering similar single‑player experience.
Multiplayer / co‑op
Both are single‑player only; no multiplayer modes for either game.
Content & replayability
Tools of Destruction includes more diverse planets, massive bosses, and a larger weapon pool, boosting replay value.
Difficulty & accessibility
Going Commando’s platforming can be frustrating, but Tools of Destruction has occasional technical issues; overall difficulty comparable.
Graphics & performance
Released in 2007, Tools of Destruction features a visually impressive art style for its time versus the older 2003 graphics.
Choose Ratchet & Clank Future: Tools of Destruction if…
Buyers who want the latest visuals, biggest weapon arsenal, and higher critical acclaim, and don’t mind a higher price.
Choose Ratchet & Clank: Going Commando if…
Buyers on a tighter budget who still want solid action platforming and don’t need the newest graphics.
Common questions
Is the higher price of Tools of Destruction justified?
It costs $10 more but offers newer graphics, a larger weapon set, and a higher critic score (92 vs. 90).
Do I need a previous save to play Going Commando?
Carrying over five classic weapons requires a specific memory‑card save; otherwise the game is fully playable.
Which game has better replay value?
Tools of Destruction, with more planets, bosses, and a bigger arsenal, is noted for higher content and replayability.
