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Might and Magic VII: For Blood and Honor vs Wizardry: Legacy of Llylgamyn - The Third Scenario

Side-by-side comparison of features, pricing, ratings, and alternatives.

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Might and Magic VII: For Blood and Honor
Might and Magic VII: For Blood and HonorEpic open‑world RPG with real‑time or turn‑based combat and deep class choices.
Wizardry: Legacy of Llylgamyn - The Third Scenario
Wizardry: Legacy of Llylgamyn - The Third ScenarioEmbark on a new generation quest to retrieve the Orb of Earithin
Overview
Description

Might and Magic VII: For Blood and Honor is an open‑world classic CRPG that lets you switch between real‑time and turn‑based combat, offering a rich fantasy setting on the continent of Antagarich. Build a party of four, choose from four races and nine base classes, then promote them through a complex hierarchy to reach one of 18 end‑game classes. The game features a compelling political storyline, memorable locations, a soundtrack, and the addictive Arcomage card mini‑game, delivering over a hundred hours of adventure for single‑player fans of deep role‑playing experiences.

A generation after the heroes reclaimed the Staff of Gnilda, the peaceful kingdom of Llylgamyn faces nature’s wrath. Earthquakes, tidal waves, and volcanic eruptions threaten the land, and only the mystical Orb of Earithin can reveal the cause. Guided by the spirits of their ancestors, a new band of adventurers must brave the dragon L'kbreth’s mountain lair, unite good and evil, and secure the orb before darkness consumes the world.

Pricing
Paid (One-time)
Paid (One-time)
Category
CRPG
CRPG
Best for
Fans of classic CRPGs
Fans of classic fantasy RPGs
Specifications
General
msrp
$49.99
—
release date
1999-05-31
1983-02-21
Specifications
developer
New World Computing
Sir-tech Software
publisher
3DO
ASCII Corporation, Sir-tech Software
age rating
ESRB T
ESRB E
multiplayer
Single player
Single player
critic score
80/100
—
Pros & Cons
Pros
  • Rich class promotion system with 36 variations
  • Open world exploration with diverse locations
  • Both real‑time and turn‑based combat options
  • Includes the popular Arcomage card mini‑game
  • Deep legacy ties to earlier Wizardry titles
  • Rich, atmospheric storyline
  • Strategic turn‑based combat
  • Authentic retro graphics and sound
Cons
  • Aging graphics may feel dated to modern players
  • Combat can be unforgiving for newcomers
  • Limited UI modernization and quality‑of‑life features
  • Limited graphics by modern standards
  • Steep learning curve for new players
  • Single‑player only
Community & Metrics
Upvotes
0
0
User rating
Not enough data
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Wizardry: The Return of Werdna - The Fourth Scenario
Wizardry: The Return of Werdna - The Fourth Scenario

Play as the evil Archmage seeking revenge in a deadly labyrinth

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Wizardry: Knight of Diamonds - The Second Scenario
Wizardry: Knight of Diamonds - The Second Scenario

Embark on a perilous quest to recover the Staff of Gnilda and save Llylgamyn.

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Wizardry 8
Wizardry 8

The epic conclusion to the classic Wizardry saga, blending deep role‑playing with a rich fantasy world.

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Ultima III: Exodus

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The Verdict

AI-generated from listing data

Wizardry offers a retro, single‑player, turn‑based experience rooted in 1983 style, while Might and Magic VII provides a later‑era, open‑world CRPG with both real‑time and turn‑based combat and more class variety.

Key differences

  • •Combat system: Wizardry is strictly turn‑based; Might and Magic VII lets you toggle between real‑time and turn‑based.
  • •World design: Wizardry uses a non‑linear map focused on a single quest; Might and Magic VII features a fully open world with many locations.
  • •Class depth: Wizardry has a fixed party of descendants; Might and Magic VII offers 4 races, 9 base classes and 36 promotion paths.
  • •Era and presentation: Wizardry uses authentic 1983 graphics and sound; Might and Magic VII uses 1999 graphics that are dated by modern standards but more detailed.
  • •Additional content: Might and Magic VII includes the Arcomage card mini‑game; Wizardry does not.
DimensionWinner

Gameplay & fun factor

Might and Magic VII offers both combat modes, open world, and a mini‑game, giving broader play styles.

Might and Magic VII: For Blood and Honor

Platform availability

Both are listed as single‑player PC titles; no platform differences are specified.

Tie

Price & value

Wizardry price not disclosed; Might and Magic VII is $49.99, making direct comparison impossible.

Tie

Multiplayer / co‑op

Both are single‑player only according to the specifications.

Tie

Content & replayability

Might and Magic VII promises over 100 hours, open world, and 36 class combos versus Wizardry's single scenario.

Might and Magic VII: For Blood and Honor

Difficulty & accessibility

Wizardry’s steep learning curve may deter newcomers, but its turn‑based system is consistent; Might and Magic VII’s combat can be unforgiving and UI is dated.

Wizardry: Legacy of Llylgamyn - The Third Scenario

Graphics & performance

Wizardry intentionally replicates 1983 graphics, appealing to retro fans; Might and Magic VII’s 1999 graphics are dated but more detailed.

Wizardry: Legacy of Llylgamyn - The Third Scenario

Choose Might and Magic VII: For Blood and Honor if…

Players seeking a larger open world, varied combat options, and extensive class customization.

Choose Wizardry: Legacy of Llylgamyn - The Third Scenario if…

Fans of classic 80s RPGs who want authentic retro graphics and pure turn‑based play.

Common questions

Which game offers more combat style flexibility?

Might and Magic VII lets you switch between real‑time and turn‑based combat; Wizardry is only turn‑based.

Is there any multiplayer or co‑op option?

Both titles are single‑player only.

Which game provides more content to replay?

Might and Magic VII advertises over 100 hours of gameplay, open world exploration, and 36 class promotions, whereas Wizardry is a single scenario.