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Might and Magic VII: For Blood and Honor vs Ultima VII: The Black Gate

Side-by-side comparison of features, pricing, ratings, and alternatives.

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Might and Magic VII: For Blood and Honor
Might and Magic VII: For Blood and HonorEpic open‑world RPG with real‑time or turn‑based combat and deep class choices.
Ultima VII: The Black Gate
Ultima VII: The Black GateExplore a dying magical world and stop the Guardian’s Black Gate.
Overview
Description

Might and Magic VII: For Blood and Honor is an open‑world classic CRPG that lets you switch between real‑time and turn‑based combat, offering a rich fantasy setting on the continent of Antagarich. Build a party of four, choose from four races and nine base classes, then promote them through a complex hierarchy to reach one of 18 end‑game classes. The game features a compelling political storyline, memorable locations, a soundtrack, and the addictive Arcomage card mini‑game, delivering over a hundred hours of adventure for single‑player fans of deep role‑playing experiences.

Two centuries after the Avatar's last appearance, Britannia enjoys a fragile peace while magic wanes and mages go mad. A mysterious red-faced entity threatens the realm, prompting the Avatar to investigate murders, confront the secretive Fellowship, and uncover a plot to open a Black Moongate. The hero must destroy three blackrock generators, battle the Guardian’s minions, and ultimately shatter the Black Gate to save Britannia, though the Avatar remains stranded as a new age of danger looms.

Pricing
Paid (One-time)
Paid (One-time)
Category
CRPG
CRPG
Best for
Fans of classic CRPGs
Fans of classic RPG adventures
Specifications
General
msrp
$49.99
$39.99−20%
release date
1999-05-31
1992-04-16
Specifications
developer
New World Computing
Origin Systems
publisher
3DO
Origin Systems
age rating
ESRB T
ESRB T
multiplayer
Single player
Single player
critic score
80/100
90/100+13%
Pros & Cons
Pros
  • Rich class promotion system with 36 variations
  • Open world exploration with diverse locations
  • Both real‑time and turn‑based combat options
  • Includes the popular Arcomage card mini‑game
  • Expansive, detailed world to explore
  • Engaging, choice‑driven dialogue
  • Memorable story and characters
  • Strong sense of nostalgia for classic RPG fans
Cons
  • Aging graphics may feel dated to modern players
  • Combat can be unforgiving for newcomers
  • Limited UI modernization and quality‑of‑life features
  • Aged graphics may deter modern players
  • Occasional clunky controls
  • Limited save system compared to contemporary titles
Community & Metrics
Upvotes
0
0
User rating
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More alternatives & similar tools

Alternatives to Might and Magic VII: For Blood and Honor

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Might and Magic VIII: Day of the Destroyer
Might and Magic VIII: Day of the Destroyer

Save the world from elemental gates and the Destroyer in a classic RPG adventure.

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Alternatives to Ultima VII: The Black Gate

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Ultima VIII: Pagan
Ultima VIII: Pagan

Escape the world of Pagan and save Britannia from the Guardian's grasp.

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Ultima IX: Ascension
Ultima IX: Ascension

Embark on the Avatar’s final quest to restore the virtues in a shattered Britannia.

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Ultima IV: Quest of the Avatar
Ultima IV: Quest of the Avatar

Embark on a moral quest to become the Avatar in a vibrant open‑world fantasy RPG.

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The Verdict

AI-generated from listing data

Ultima VII offers a richer story and higher critical acclaim at a lower price, while Might and Magic VII provides deeper class customization and combat mode options at a higher cost.

Key differences

  • •Combat system: Ultima VII uses only real‑time combat; Might and Magic VII lets you switch between real‑time and turn‑based.
  • •Class depth: Ultima VII has a single class system; Might and Magic VII features 36 promotion paths.
  • •Price: Ultima VII costs $39.99; Might and Magic VII costs $49.99.
  • •Critical reception: Ultima VII scored 90/100; Might and Magic VII scored 80/100.
  • •Additional content: Might and Magic VII includes the Arcomage card mini‑game; Ultima VII does not.
DimensionWinner

Gameplay & fun factor

Might and Magic VII offers both combat modes and 36 class combos, increasing variety for players.

Might and Magic VII: For Blood and Honor

Platform availability

Both are single‑player PC titles; no platform differences are specified.

Tie

Price & value

Ultima VII is $10 cheaper ($39.99 vs $49.99) while delivering a higher critic score.

Ultima VII: The Black Gate

Multiplayer / co‑op

Both are single‑player only.

Tie

Content & replayability

Might and Magic VII adds the Arcomage mini‑game and a Light/Dark path, extending replay value.

Might and Magic VII: For Blood and Honor

Difficulty & accessibility

Ultima VII’s combat is single‑mode, generally easier for newcomers than Might and Magic VII’s unforgiving combat.

Ultima VII: The Black Gate

Graphics & performance

Both suffer from aging graphics; no distinction is provided.

Tie

Choose Might and Magic VII: For Blood and Honor if…

Players who want extensive class choices, combat flexibility, and extra mini‑game content.

Choose Ultima VII: The Black Gate if…

Players who prioritize story, nostalgia, and lower cost over deep class systems.

Common questions

Which game is cheaper?

Ultima VII costs $39.99; Might and Magic VII costs $49.99.

Which title has better critical reviews?

Ultima VII received a critic score of 90/100, higher than Might and Magic VII's 80/100.

Do either games support turn‑based combat?

Only Might and Magic VII offers both real‑time and turn‑based combat; Ultima VII has only real‑time combat.