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Might and Magic VII: For Blood and Honor vs The Bard's Tale III: Thief of Fate

Side-by-side comparison of features, pricing, ratings, and alternatives.

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Might and Magic VII: For Blood and Honor
Might and Magic VII: For Blood and HonorEpic open‑world RPG with real‑time or turn‑based combat and deep class choices.
The Bard's Tale III: Thief of Fate
The Bard's Tale III: Thief of FateJourney through time‑warped realms to stop the Mad God Tarjan.
Overview
Description

Might and Magic VII: For Blood and Honor is an open‑world classic CRPG that lets you switch between real‑time and turn‑based combat, offering a rich fantasy setting on the continent of Antagarich. Build a party of four, choose from four races and nine base classes, then promote them through a complex hierarchy to reach one of 18 end‑game classes. The game features a compelling political storyline, memorable locations, a soundtrack, and the addictive Arcomage card mini‑game, delivering over a hundred hours of adventure for single‑player fans of deep role‑playing experiences.

After defeating Mangar, heroes receive a dire warning: the Mad God Tarjan has razed Skara Brae. They must rally refugees and embark on a quest across fractured realms to halt his wrath. This third installment expands the Bard’s Tale universe with new classes, time‑warped worlds, and an auto‑mapping system. The game retains its first‑person, pseudo‑3D exploration of towns, dungeons, and wilderness, now enriched with Geomancer and Chronomancer classes, multiple themed realms, and classic turn‑based combat for a nostalgic yet fresh RPG experience.

Pricing
Paid (One-time)
Paid (One-time)
Category
CRPG
CRPG
Best for
Fans of classic CRPGs
Fans of classic RPGs
Specifications
General
msrp
$49.99
—
release date
1999-05-31
1988-12-31
Specifications
developer
New World Computing
Interplay Productions
publisher
3DO
Electronic Arts
age rating
ESRB T
ESRB T
multiplayer
Single player
Single player
critic score
80/100
—
Pros & Cons
Pros
  • Rich class promotion system with 36 variations
  • Open world exploration with diverse locations
  • Both real‑time and turn‑based combat options
  • Includes the popular Arcomage card mini‑game
  • Rich class variety with two new spellcasters
  • Innovative time‑warp realms provide diverse settings
  • Auto‑mapping eases navigation of complex dungeons
  • Classic retro charm appeals to nostalgia
Cons
  • Aging graphics may feel dated to modern players
  • Combat can be unforgiving for newcomers
  • Limited UI modernization and quality‑of‑life features
  • Dated graphics by modern standards
  • Limited user interface compared to contemporary RPGs
  • Steep learning curve for players unfamiliar with old‑school mechanics
Community & Metrics
Upvotes
0
0
User rating
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Diablo III
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The Bard's Tale II: The Destiny Knight
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Realms of Arkania III: Shadows over Riva

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The Verdict

AI-generated from listing data

Both are classic single‑player RPGs with dated graphics, but Bard's Tale III offers a focused turn‑based, time‑warp experience, while Might and Magic VII provides a larger open world, more class options, and combat mode flexibility.

Key differences

  • •Combat system: Bard's Tale III is turn‑based only; Might and Magic VII lets you switch between real‑time and turn‑based.
  • •World design: Bard's Tale III uses distinct time‑warped realms; Might and Magic VII features a fully open world.
  • •Class depth: Bard's Tale III adds two new spell‑casting classes; Might and Magic VII offers 36 class promotions.
  • •Content volume: Bard's Tale III has multiple dungeons per realm; Might and Magic VII advertises over 100 hours of play.
  • •Quality‑of‑life: Bard's Tale III includes auto‑mapping; Might and Magic VII lacks auto‑mapping but includes the Arcomage mini‑game.
DimensionWinner

Gameplay & fun factor

Might and Magic VII offers both combat modes and a larger open world, giving more playstyle flexibility.

Might and Magic VII: For Blood and Honor

Platform availability

Both run on modern PCs (Bard's Tale III via DOS emulation, Might and Magic VII unspecified but PC‑compatible).

Tie

Pricing & value

Both are one‑time purchases; only Might and Magic VII lists MSRP ($49.99), Bard's Tale III price not provided.

Tie

Multiplayer / co‑op

Both are single‑player only.

Tie

Content & replayability

Might and Magic VII claims over 100 hours, 36 class combos, and an open world versus Bard's Tale III's limited realms.

Might and Magic VII: For Blood and Honor

Difficulty & accessibility

Bard's Tale III has a steep learning curve and limited UI; Might and Magic VII offers combat mode choice and similar UI limits.

Might and Magic VII: For Blood and Honor

Graphics & performance

Both are described as having dated/aging graphics.

Tie

Choose Might and Magic VII: For Blood and Honor if…

Players seeking an expansive open world, many class combos, and combat mode options.

Choose The Bard's Tale III: Thief of Fate if…

Fans of classic turn‑based RPGs who value auto‑mapping and a time‑warp narrative.

Common questions

What is the price of each game?

Might and Magic VII lists an MSRP of $49.99; Bard's Tale III price is not specified in the provided facts.

Which game offers more class variety?

Might and Magic VII provides 36 class promotions, while Bard's Tale III adds only two new classes.

Does either game have an auto‑mapping feature?

Bard's Tale III includes auto‑mapping; Might and Magic VII does not mention auto‑mapping.